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Hytale Patch Notes - Update 4
New Features This update brings exciting new features to the game, including new blocks and proximity voice chat. The new blocks will serve as the foundation for future worlds, biomes, and dungeons, while the voice chat feature enhances social interactions. - New Blocks - Over 500 new blocks have been added, including complete Limestone, Slate, Chalk, and Cooled Magma block sets - Stair and half slabs for Rock, Cloth, Smooth Clay, and Dirt block sets - Gravel and Gravel half slabs for existing rock types - Bronze, Copper, Zinc, and Iron block sets available in Creative Mode - Proximity Voice Chat - Voice Chat is disabled by default and can be enabled from the Audio Settings menu - New console commands for client and server can be found for Proximity Voice Chat - Audio preferences, including input device, input level, noise suppression, and input mode, can be modified - Players can be muted via the server player list, and talking will animate the player's Avatar Game Improvements The update also includes various game improvements, such as social enhancements and modding contest updates. The Hytale New Worlds Modding Contest is still ongoing, with a $100,000 USD prize pool and 65 total winners. - Social Improvements - Emotes and social improvements are the first pieces of a larger social layer that includes minigames - The social layer will continue to grow and expand in future updates - Modding Contest - The Hytale New Worlds Modding Contest is still running in collaboration with CurseForge - The contest has a $100,000 USD prize pool and 65 total winners, and is also a way for the developers to find new talent to join the team
Hytale New Worlds Modding Contest
Introduction to Hytale New Worlds Modding Contest The Hytale New Worlds Modding Contest is a groundbreaking event that celebrates the creativity and innovation of modders, with a total prize pool of $100,000. This contest is the first step in building an ecosystem where modding talent is recognized and rewarded, similar to esports. Contest Details - Prize Pool: $100,000 USD, distributed across 65 winners in three main categories. - Each category awards $27,000 in prizes, with the following breakdown: - 1st Place: $10,000 - 2nd Place: $7,500 - 3rd Place: $2,500 - 4th–10th Places: $1,000 each - Community Favorites: 5 winners. - Mid Contest Drops: 30 winners. Contest Categories - WorldGen V2: Create immersive and creative generated worlds using Hytale's World Gen V2 visual node editor. - NPCs: Bring life to Hytale by creating or updating NPCs with memorable behaviors. - Experiences: Not explicitly detailed, but implies creating unique and engaging experiences within the game. WorldGen V2 Category - Theme: Completely up to the creator, but must be cohesive. - World Scope: Can be a single biome, interconnected regions, or a full zone. - Playability: Must be fun to traverse and navigable, with attention to detail for a immersive experience. - Assets: Can use provided assets or create custom blocks and NPCs. - Performance: Must optimize performance for reasonable chunk loading times. - Submission: Include a short gameplay video showcasing exploration or cinematic aspects. NPCs Category - Asset-Driven System: Use the asset-driven NPC system as the primary approach. - Java Extension: Only use Java to extend capabilities beyond what the data-driven system can achieve. - Combat Action Evaluator: Utilize this system for complex combat and boss fights. - Motion Controllers: Stick to walking and flying motion controllers for reliability. - Adjacent Systems: Use messages and beacons for systems like taming, factions, and communications. - Priorities: Focus on clarity, feel, readable tells, fair hitboxes, clean pacing, and minimal issues.
Hytale Patch Notes - Update 3
Headline Features This update brings exciting new features to the game, including animal taming, user-placed map markers, and localization options. The team has been growing, with several new hires coming from the modding community, and they're grateful for the community's support and feedback. - Animal Taming - Added an early version of taming, allowing players to tame friendlier animals with their favorite food. - Tamed animals can be petted, fed, milked, sheared, or mounted, and will occasionally greet players. - User-Placed Map Markers - Create custom markers anywhere on the map with customizable names, icons, and colors. - Share markers with other players in multiplayer and toggle marker visibility on the map and compass. - Localization - Added Brazilian-Portuguese and Russian as new in-game language options, with more languages to come in the future. - A huge thank you to the community translators who made this possible. - Gameplay Updates - Added Avatar Presets, allowing players to edit, save, and swap between up to 5 Avatar customizations. - Introduced Sickles, capable of harvesting multiple crops in a single swing. - Updated climbing, enabling side-stepping, dropping down, and rotating around ropes. - New Items and Features - Added a new fire spread system and the Goblin Flamethrower, available in Creative mode only. - Introduced Grass Spreading, with random block ticking and the spreading of grass. - Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map.
NPC Technical Rundown
Introduction to Hytale's NPC Framework Hytale's NPC framework is a complex system that supports a wide variety of behaviors across multiple systems, all of which are configurable using data-driven assets. The framework is designed to be accessible to users of all skill levels, with no programming knowledge required to set up even the most complex NPCs. Key Components of the NPC Framework - Roles - Define an NPC's general behavior and reaction to stimuli - Determine aspects such as movement, items carried, and appearance - Can be easily changed to alter an NPC's entire behavior set - Instruction Lists - Represent NPC behavior using a concept similar to decision trees or behavior trees - Consist of sensors, actions, and motions that can be combined to create complex behaviors - Use a fallback selector node semantics to traverse the instruction list - Technical Details - Instruction lists are constructed entirely in JSON - Over 150 individual element types (sensors, actions, motions, etc.) are available to build behaviors - Element types are written in Java, with a framework in place for modders to add more Learning Resources For those interested in learning more about Hytale's NPC framework, there are several resources available, including: - Documentation: Provided by hytalemodding and the Hytale team - Tutorials: A written tutorial and a 6-part video series (NPC Tutorial Part 1-6) that cover various aspects of the NPC framework in detail.
